Resume

Education

2015-2019
University of Alicante

Bachelor's Degree Multimedia Engineering

Experience

JAN 2022 - PRESENT
Plexus Tech

iOS Software Developer

During my time at Plexus Tech, I had the privilege of being part of the team in charge of developing the native application for Santander bank. In this experience, I acquired and perfected skills in Continuous Integration (CI/CD), Swift 5.0 language, Unit Testing, the use of the SwiftLint library to maintain code quality, Objective-C programming, Restful API, design tools such as Zeplin and Sketch, as well as in the development of user interfaces with UIKit. In addition, I worked in an agile environment using methodologies such as Scrum and tools such as JIRA for project management. My experience also includes the use of Git and Git-flow for version control, as well as an emphasis on writing clean code and understanding the VIPER architecture.

FEB 2021 - JAN 2022
Dual Link

iOS Software Developer

During my time at Dual Link, I had the privilege of contributing to the development of a suite of leading restaurant industry applications designed for iPad, iPod and iPhone devices. These apps form a comprehensive environment that streamlines management and maintenance processes for businesses in this sector worldwide. My role involved working with key technologies such as Objective-C and Swift programming languages, MVC architecture, Git and Git-Flow for version control, as well as agile methodologies such as SCRUM for project management. In addition, I used iOS development specific technologies such as Core Data, Cocoa Touch and UIKit, focusing on maintaining clean and quality code to ensure efficiency and reliability of the final product.

2020
iPhoenix

Swift Programmer, AI Programmer, iOS Developer

iPhoenix is an exclusive drone flight planning application for iOS devices and DJI drones developed with Swift 5.

JUNE 2019 - JULY 2019
Embention Sistemas Inteligentes S.L.

Software Engineer Internship

My role within Embention was to support the software department. I have been working on the Joint Strike Fighter Air Vehicle C++ standard (JSF AV C++). I learned about the standard and its rules, in order to correct code.

OCT 2018 - JUNE 2019
Overcoded

Physics Programmer & Gameplay Programmer

Overcoded is a group of 5 Multimedia students who developed the RPG game Frostyland from scratch with C++ and OpenGL for it.

SEP 2018 - OCT 2018
Altered Vision

Lead Programmer & AI Programmer

SpaceBall is a 1-on-1 football mini-game developed with Z80 Assembler for the CPCRetroDev 2018 contest.

2017
Apollo X - PC Game

AI Programming & Gameplay Programming

Apollo X is a vertical scrolling spacecraft video game developed by 4 Multimedia Engineering students using C++ and SFML.

Coding Skills

Swift

95%

SwiftUI

90%

Objective C

60%

C / C++

75%

Python

80%

Assembly Language

60%

Tools & Technologies Skills

iOS Developer

90%

Clean Code

100%

Xcode

90%

GitHub

80%

MVC Architecture Pattern

100%

VIPER Architecture Pattern

100%

MVVM Architecture Pattern

100%

Visual Studio

80%

MacOS

90%

Windows

90%

Linux

90%

Jenkins

50%

CI/CD

80%

Unit Testing

80%

Certificates

Official University Degree of Graduate in Multimedia Engineering

University Degree National ID: 2020209704
18 September 2020

Preliminary English Test B1

Membership ID: 0040998240
June 2013